The Hail Caesar Commander Deck includes 1 ready-to-play Red-White-Black deck of 100 Magic cards (2 Traditional Foil Legendary cards, 98 nonfoil cards), a Collector Booster Sample Pack (contains 2 Traditional Foil or nonfoil special treatment cards, with 1 Extended-Art card of rarity Rare or higher and 1 alt-art, alt-frame card of rarity Uncommon or higher), 1 foil-etched Display Commander (a thick cardstock copy of the commander card with foil etched into the cards border and art), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card
PRODUCT HIGHLIGHTS Unique Japanese Team Rocket trading card featuring Greninja with 130 HP and an illustration of Team Rocket's Weezing
Cards with CG full art renders have a 2 rarity
Lorehold Charm Lorehold Charm puts down some real removal early because even though opponents get to choose which artifact they sacrifice, if they only have one, it's gone
Personally, I wish they had kept some static ability on it because then the card would feel more like an enchantment
All of these differences dont mean anything to the mechanics of the game